Frames, time, and why the numbers are strange
Frame rates, timecode, and the historical accidents that still cost people a day of work.
These chapters stand on their own. You do not need the software to read them and nothing here depends on a particular application, though where an idea shows up as a button in AVPrep2 or AVPrep3 it gets named. Words in blue link to the glossary.
Frame rates, timecode, and the historical accidents that still cost people a day of work.
Containers, codecs, bitrate, and why two files with the same extension behave nothing alike.
Resolution, aspect ratio, vertical video, safe areas, and the composition rules worth keeping.
Levels, gamma, colour space, and the single mismatch behind most washed out exports.
dBFS, LUFS, true peak, and why mastering louder than the platform target gains you nothing.
EQ, noise, sibilance, music beds and ducking, in the order that actually works.
Continuity, motivation, jump cuts, B roll, and pacing that does not put people to sleep.
Why the cut is the default, what a dissolve means, and why your crossfade needs frames you may not have.
Titles, lower thirds, captions, and why most social video is watched with the sound off.
Export settings, platform behaviour, what to archive, and the checks worth running before you publish.